STEAM - Flagship Program

FUSION of SCIENTIFIC AND CREATIVE SKILLS

A World-Class Education through Creative problem solving method has been introduced worldwide successfully using STEAM and futuristic problem solving activities. STEAM stands for Science, Technology, Engineering, Arts and Mathematics. It's the fusion of science and art required to enhance overall creativity.

This is an  educational initiative  for   Nurturing life skills  of SMART DECISION making skills through spontaneous problem solving activities. Being organised since 2016 involving over 1300 children.

View more - STEAM EVENTS  |  STEAM WORKSHOPS

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Capacity Building Workshops And Camps

Skill Building Experiential learning through Hands on activities, for students, teachers & parents.

  • Preparing them for careers in STEAM (Science Technology Engineering Arts Mathematics) and become creative problem solvers - a very important step in their academic journey.
  • Introducing various ways to inculcate divergent as well as convergent thought process to empower their imaginative and innovative skills.
  • Developing life skills such as interpersonal relations, empathy, leadership, critical thinking and creative thinking, leadership, team spirit, communication, logical as well as lateral thinking
  • Working out of the fear zone of failure, reinforcing the success number of times, builds up the confidence.
  • Solving the problems, the mental stimulation improves the physical fitness also.
  • Free of judgement learning leads to nurturing creativity.
  • Mind opening Sessions filled with joyful hands on activities.
  • Take Home models

View More  STEAM WORKSHOPS

Odyssey Steam Club

Concept of a multi-functional learning corner in School for exploring their STEAM (Science, Technology, Engineering, Arts and Mathematics) skills sharpening their brain power, confidence and social skills.

  • Provide Conducive environment for Creativity Nurturing and try out new things.
  • Develop social skill like to communicate, to work together as part of a team and to be a leader while sharing resources.
  • To face challenges and learn the value of hard work in a low stress setting
  • The camp environment provides peer support that allows children to quickly overcome their need for constant dependency.

 

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International Exposure

Creativity Decathlon is a global brand for creativity education. The competition is held in Korea, sponsored by World Association of Creativity. Participants boost their consideration for others, team work and challenging spirit through exciting activities.

Odyssey of the Mind (OOTM) is a creative problem-solving program involving students from kindergarten through college. Team members work together at length to solve a predefined long-term problem and present their solution to the problem at a competition.

Benefits to Students:

Our all activities and workshops cover all aspects of STEAM (Science, Technology Engineering, Arts and Mathematics) focussing on four Learning skills ( The 4 C’s) - Critical thinking, Communication, Collaboration, and Creativity

  • Enhancing the Observation and Retention of Mind
  • Steps to become more creative
  • Practicing for sharpening different skills namely Logical, Lateral, Divergent and Convergent Thinking Skills
  • Developing other Creative skills like Expressions through Writing, painting, drama etc.
  • Provide conducive environment for Creativity nurturing and try out new things.
  • Develop social skills like to communicate, to work together as part of a team and to be a leader while sharing resources.
  • The camp environment provides peer support that allows children to quickly overcome their need for constant dependency.

Benefits to Teachers & Parents:

  • By way of content based proficiency building sessions
  • Developing Child Centric Teaching skills – Problem / Project based learning
  • Having integrated learning approach using real life situations
  • Revitalizing Basic life skills like Critical thinking, Communication, Collaboration and Creativity
  • Developing methods for inspiring innovation in classrooms and at home.

Associate Partners

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